NEWS
What is a MOOC ?
Massive Open Online Courses (MOOCs) are free online courses that anybody can take, and those who complete the course can earn an official certificate for a fee. Top universities around the world offer MOOCs, and the total number of registered learners on the Coursera and edX platforms has reached more than 130 million. Along with self improvement, learners are using MOOCs to improve their professional skills, and the individually validated certificates are helping learners advance in the workplace and make career changes.
Featured Courses
Welcome to Game Theory
This course provides a brief introduction to game theory. Our main goal is to understand the basic ideas behind the key concepts in game theory, such as equilibrium, rationality, and cooperation. The course uses very little mathematics, and it is ideal for those who are looking for a conceptual introduction to game theory. Business competition, political campaigns, the struggle for existence by animals and plants, and so on, can all be regarded as a kind of “game,” in which individuals try to do their best against others. Game theory provides a general framework to describe and analyze how individuals behave in such “strategic” situations. This course focuses on the key concepts in game theory, and attempts to outline the informal basic ideas that are often hidden behind mathematical definitions. Game theory has been applied to a number of disciplines, including economics, political science, psychology, sociology, biology, and computer science. Therefore, a warm welcome is extended to audiences from all fields who are interested in what game theory is all about.
Interactive Computer Graphics
Computer graphics can be a powerful tool for supporting visual problem solving, and interactivity plays a central role in harnessing the users' creativity. This course will introduce various interactive tools developed in computer graphics research field with their design rationales and algorithms. Examples include enhancements to graphical user interfaces, authoring tools for 2D drawings and 3D animations, and interactive computer-aided design systems. Rich live demonstrations and course assignments will give you insights and skills to design and implement such tools for your own problems.
Visual and auditory perception - How we see and hear the external world
In this course, we will explore the mechanisms of sensory information processing and the distinctive features of vision and hearing from the perspective of cognitive neuroscience. Light from the external world enters the eyes and becomes a mental experience of “seeing,” and sound entering the ears becomes the experience of hearing. These processes involve converting physical stimuli into neural activity in the brain. The course features video materials such as a dissection experiment using a pig’s eyeball, EEG recordings with human participants, and a field experiment demonstrating the mosquito sound phenomenon. Each sensory organ will also be explained three-dimensionally using 3D computer graphics. Please note: The lecture includes footage of a pig’s eyeball dissection, which may be uncomfortable for some viewers.
Four Facets of Contemporary Japanese Architecture: Theory
This series will explore four facets of contemporary Japanese architecture; theory, technology, city, and humans. It will also span five generations of architects since Kenzo Tange. Through lectures by instructors and discussions with the most influential Japanese architects, the course will trace the development of contemporary Japanese architecture and will consider its future direction. In this first course, we will focus on one of the four facets of Japanese architecture: theory. The theory portion will feature discussions with architects who played a significant role in influencing the development of theoretical frameworks that contributed to guiding contemporary Japanese architecture. Terunobu Fujimori, Arata Isozaki, Hisao Kohyama, Kengo Kuma, Hidetoshi Ohno, and Kazuyo Sejima will visit their buildings and discuss the ideas behind their respective works. In the coming courses on technology, city, and humans, the following leading Japanese architects will discuss their work — Tadao Ando, Shigeru Ban, Manabu Chiba, Sou Fujimoto, Hiroshi Hara, Itsuko Hasegawa, Toyo Ito, Kengo Kuma, Fumihiko Maki, Kazuhiko Namba, Yusuke Obuchi, Satoko Shinohara, Yoshiharu Tsukamoto, and Riken Yamamoto. Don’t miss the rest of this great series!
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