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What is a MOOC ?
Massive Open Online Courses (MOOCs) are free online courses that anybody can take, and those who complete the course can earn an official certificate for a fee. Top universities around the world offer MOOCs, and the total number of registered learners on the Coursera and edX platforms has reached more than 130 million. Along with self improvement, learners are using MOOCs to improve their professional skills, and the individually validated certificates are helping learners advance in the workplace and make career changes.
Featured Courses
Words Spun Out of Images: Visual and Literary Culture in Nineteenth Century Japan
In their ambition to capture “real life,” Japanese painters, poets, novelists and photographers of the nineteenth century collaborated in ways seldom explored by their European contemporaries. This course offers learners the chance to encounter and appreciate behavior, moral standards and some of the material conditions surrounding Japanese artists in the nineteenth century, in order to renew our assumptions about what artistic “realism” is and what it meant. Learners will walk away with a clear understanding of how society and the individual were conceived of and represented in early modern Japan. Unlike contemporary western art forms, which acknowledge their common debt as “sister arts” but remain divided by genre and discourse, Japanese visual and literary culture tended to combine, producing literary texts inspired by visual images, and visual images which would then be inscribed with poems and prose. Noticing and being able to interpret this indivisibility of visual/literary cultures is essential in understanding the social and psychological values embedded within the beauty of Japanese art.
Welcome to Game Theory
This course provides a brief introduction to game theory. Our main goal is to understand the basic ideas behind the key concepts in game theory, such as equilibrium, rationality, and cooperation. The course uses very little mathematics, and it is ideal for those who are looking for a conceptual introduction to game theory. Business competition, political campaigns, the struggle for existence by animals and plants, and so on, can all be regarded as a kind of “game,” in which individuals try to do their best against others. Game theory provides a general framework to describe and analyze how individuals behave in such “strategic” situations. This course focuses on the key concepts in game theory, and attempts to outline the informal basic ideas that are often hidden behind mathematical definitions. Game theory has been applied to a number of disciplines, including economics, political science, psychology, sociology, biology, and computer science. Therefore, a warm welcome is extended to audiences from all fields who are interested in what game theory is all about.
Four Facets of Contemporary Japanese Architecture: Technology
This is the second course of “Four Facets of Contemporary Japanese Architecture” series, with the focus on the second facet: technology. The technology portion will focus on works by architects who explored the use of technology—from techniques used for traditional crafts to computational processes—as a vehicle for their investigations into the conceptualization and production of architecture. Tadao Ando, Shigeru Ban, Manabu Chiba, Kengo Kuma, Kazuhiko Namba, and Yusuke Obuchi will visit their buildings to discuss the ideas behind their respective works.
Global Health Policy
In this course, learners will become familiar with principles and theories of global health problems, and major challenges and controversies in improving global population health as well as practical applications of quantitative methods to analyze and interpret issues and challenges for policy. Topics will include health and foreign policy, health governance, acute disease surveillance, non-communicable diseases, burden of disease, universal health coverage, health systems strengthening, health financing, and human resources for health and ageing.
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